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AP® Computer Science Marine Biology Simulation | |||||
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java.lang.Object
|
+--SquareEnvironment
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+--BoundedEnv
AP® Computer Science Marine Biology Simulation:
The BoundedEnv class models a bounded, two-dimensional,
grid-like environment containing locatable objects. For example,
it could be an environment of fish for a marine biology simulation.
The BoundedEnv class is
copyright© 2002 College Entrance Examination Board
(www.collegeboard.com).
Locatable,
Location| Constructor Summary | |
BoundedEnv(int rows,
int cols)
Constructs an empty BoundedEnv object with the given dimensions. |
|
| Method Summary | |
void |
add(Locatable obj)
Adds a new object to this environment at the location it specifies. |
Locatable[] |
allObjects()
Returns all the objects in this environment. |
boolean |
isEmpty(Location loc)
Determines whether a specific location in this environment is empty. |
boolean |
isValid(Location loc)
Verifies whether a location is valid in this environment. |
int |
numCols()
Returns number of columns in the environment. |
int |
numObjects()
Returns the number of objects in this environment. |
int |
numRows()
Returns number of rows in the environment. |
Locatable |
objectAt(Location loc)
Returns the object at a specific location in this environment. |
void |
recordMove(Locatable obj,
Location oldLoc)
Updates this environment to reflect the fact that an object moved. |
void |
remove(Locatable obj)
Removes the object from this environment. |
java.lang.String |
toString()
Creates a single string representing all the objects in this environment (not necessarily in any particular order). |
| Methods inherited from class SquareEnvironment |
getDirection, getNeighbor, neighborsOf, numAdjacentNeighbors, numCellSides, randomDirection |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public BoundedEnv(int rows,
int cols)
rows > 0 and cols > 0.)rows - number of rows in BoundedEnvcols - number of columns in BoundedEnv| Method Detail |
public int numRows()
public int numCols()
public boolean isValid(Location loc)
loc - location to checktrue if loc is valid;
false otherwisepublic int numObjects()
public Locatable[] allObjects()
public boolean isEmpty(Location loc)
loc - the location to testtrue if loc is a
valid location in the context of this environment
and is empty; false otherwisepublic Locatable objectAt(Location loc)
loc - the location in which to lookloc;
null if loc is not
in the environment or is emptypublic java.lang.String toString()
toString in class java.lang.Objectpublic void add(Locatable obj)
obj.location() is a valid empty location.)obj - the new object to be addedjava.lang.IllegalArgumentException - if the precondition is not metpublic void remove(Locatable obj)
obj is in this environment.)obj - the object to be removedjava.lang.IllegalArgumentException - if the precondition is not met
public void recordMove(Locatable obj,
Location oldLoc)
obj.location() is a valid location
and there is no other object there.
Postcondition: obj is at the appropriate location
(obj.location()), and either oldLoc is
equal to obj.location() (there was no movement) or
oldLoc is empty.)obj - the object that movedoldLoc - the previous location of objjava.lang.IllegalArgumentException - if the precondition is not met
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AP® Computer Science Marine Biology Simulation | |||||
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