GODOT PRACTICE HUB
In this page you will find resources I've gathered from the Godot Engine (v4.4) documentation. If you are unsure of what game engine to use, I'll recommend to go over the following sections to develop a sense of what Godot can do for you.
Introduction to Godot Engine
This is an overview of Godot, its programming and design philosophy, its interface and so on. This section will help you answer the question "is Godot right for me?" or "What can I do with Godot?"
- Introduction to Godot
- Learn to code with GDScript
- Overview of Godot's key concepts
- First look at Godot's interface
- Learning new features
- Godot's design philosophy
Godot Step by Step
This section will describe Godot's editor and engine, GDScript, and the basic structures use in game design with Godot:
- Nodes and Scenes
- Creating instancest
- Scripting languages
- Creating your first script
- Listening to player input
- Using signalst
Completing this section will prepare you to engage in developing a small game from scratch with Godot, following the tutorial in the next section.
Your first 2D game in Godot
Following this tutorial will help you understand how the Godot editor works, how to structure a project, and build a 2D game.
Exporting your Game
Godot allows you to export your games to different platforms so that others can play it. Check the following tutorial for istructions:
This is a tip from Godot Docs: After exporting the project, compress the exported executable and PCK file (not the raw project files) to a ZIP file, then upload this ZIP file to a file sharing website.