The purpose of this mini-lab is to get some practice creating world-level methods, and working with parameters.
We could animate this new scene by copying and modifying our chase code several times, but it makes more sense to write a single parameterized "chase" method. This method will be responsible for animating a single shark as it chases the fish. The method should take two parameters: one to contain the object being chased (the chasee), and one to contain the object doing the chasing (the chaser). We can cause many sharks to chase the fish by including many calls to this new method, each of which assigns a different shark to the "chaser" parameter.
The "chase" method described above only moves the sharks. We will need an additional method to move the fish. This "swimAround" method should take a single parameter containing the object that is running away. The "swimAround" animation can use the same random motion technique you implemented in the previous mini-lab.
Once your animation is complete "world.my first method" should only contain calls to your new methods; it should not include any commands that directly move objects in the world.