Histogram Programming Project
 
  The purpose of this assignment is to enhance the Histogram program from the 
  Histogram Lab. 
   
  
- Replace the seven variables representing the final location counters with 
    a single collection of seven values. You will need to initialize the counters 
    to 0, just as you did with the seven variables. 
     
   
- Replace your series of if/else-if/else statements that increment 
    the seven variables with a single statement that increments the appropriate 
    element in the collection. To do this, you will need to develop an arithmetic 
    expression that, given the final location of the object, will give you the 
    correct index into the collection. For example, 
    
      
         
          | Final Location |  | Index |   
          | -6 |  | 0 |   
          | -4 |  | 1 |   
          | ... |  | ... |   
          | 0 |  | 3 |   
          | ... |  | ... |  
  
   
- Replace the seven statements to plot the final locations with a single statement 
    in a loop. 
     
   
- Provide a more descriptive title for the histogram, such as "Distribution 
    of final locations after six random moves." You may wish to create a variable 
    to hold the title and then pass that to the Histogramconstructor 
    to make the call to the constructor more readable.
     
- Add labels to the columns and rows of the histogram by placing a
    text cell in the appropriate location.  Label the columns at
    consistent intervals (for example, every ten blocks) and 
    label each row with the final location represented 
    by that row (-6, -4, and so forth). 
     
     
- Add space between your rows so that the histogram is easier to read.
     
	 
- Import the 
	edu.kzoo.util.ValidatedInputReaderclass into your
	Histogram project.  Research the 
	class documentation for this class.
    to learn how to call thegetIntegerthat takes 5 parameters: an initial
	prompt string, a minimum value, a maximum
	number value, a suggested value, 
	and a clarification prompt.  You may
	use the constantInteger.MAX_VALUEto represent the
	largest number that is acceptable.  Once you have prompted the
	user for the number of iterations, change your program so that it
	uses this number to control the number of iterations that the
	simulation runs.  Then remove theNUM_ITERATIONconstant.  Test it with different
	numbers of iterations, including zero and one or more negative
	numbers.
   
- Be sure that you have updated the class documentation at the top of the 
    file and that your program conforms to the style guidelines for this class. 
    The class documentation comments should describe the purpose and behavior 
    of your main class from a user's perspective. Focus on what the program 
    does, rather than how it does it. Include your name and the date as 
    well as the names of anyone from whom you received help. Following style and 
    documentation standards is an important step towards writing well-structured 
    and reusable programs.